I read a lot of 5e D&D FB post. I guess I am a snob as most of what is describe as role playing sounds horrible. In a typical post of this nature, a character takes collection of random and mean actions in game justify it by saying, “I am playing an evil character….” As if this response explains it all.
My best guess is they expecting the FB readers to respond with, “Oh that is why you decided to attack your own party members after setting them up to fail so you could steal all their stuff? Nice Roleplaying!”
Some people see playing an evil character as a means being a random stupid asshole. Doing whatever they want at any given moment without thought or reason.
Playing a real and complex evil character is much more exciting and challenging. It is one of my favorite types of Heroes to play.
Before I get to my advice, I recommend the following two videos of playing evil characters and not playing a Dickish character. Both of these were created by the video blogger Guy at his site Bacon Battalion RPG. In both cases, I think Guy is right and gives solid advice.
Keeping with what Guy said, I want to introduce the Concentric Circle Alignment system for character creation. A Concentric Circle is a chart of a circle within a Circle. Apparently, this name sucks so I will call it Complex Alignments. By using this method, you can use the D&D alignment system to create more complex characters.
First off, playing the selfish evil character just doesn’t work for an RPG.
As a collective social story, excluding others from the game just by time management alone makes you a bad player. So when playing any character, it has to be a social one. Someone that can function as a group.
The best way to approach an evil Hero is to have a very narrow number of people you care about. This would include family, friends, the party, and perhaps a patron. And that is about it! The rest of the world you could all burn if it gets in your way.
Therefore, when dealing with those you do care about, be a good Hero. And as BaconRPG suggests, be a super good character!
As it is, the D&D alignment system is inadequate and limiting. However, with a simple modification, I think it is excellent!
The modification requires you to think of alignment as a Concentric Circle chart with 3 or more circles. The circles I use are labeled as Friends, Stranger, and Enemies. You then give each circle and alignment of its own.
By doing so, you will end up making exciting and complex Heroes. And you can play evil characters who can function within a party because they are also good characters.
Let’s put this into play with building a Human Paladin who worships Bahamut.
The first version will be a by-the-book true good Paladin. So I write down my alignment as LG, LG, & LG. So in the case of Friends, Stranger, and Enemies, I am Lawful Good. This is a Hero that is true to his convictions.
In the second version, I decide I want to play a crusading Paladin. This is someone who hates the followers of a rival god. He has been fighting them and has a harder edge. Then I give him an alignment of LG, LG, & LE.
With this alignment, I am kind to everyone except for my enemies. In their case, I am still Lawful, but I am ruthless. I have no mercy for them. I will not break the law, but once judged my enemy then the gloves are off.
In the eyes of my enemies, I am an LE character. I hunt them down, burn their villages, and kill them. I am ruthless and cruel. But again, to the rest of the world, I am a super nice guy.
This Paladin might have a bad reputation in his church. He is apparently a good and kind person, but something about war brings out the worst in him. Perhaps he feels terrible about it and confesses his sins. Or he feels justified saying to the Priest, “Father, you do not understand the followers of Tiamat as I do.”
Now let’s turn to a third version of the same Paladin and make him more involved. Let’s adjust his Alignment to LG, LN, & NE.
He is still Lawful Good to his church and family. He would do anything for these people. Giving his life and soul to save them.
However, this isn’t true of the random person he meets on the street. By his nature, he follows the law, but he isn’t compassionate. He would not make a personal sacrifice for them. After all, they follow pagan gods, and therefore he really doesn’t care what happens to them. Perhaps if he were paid, he would help them.
Then against his enemies, he is Neutral Evil. This means for them there are no laws. They must be destroyed at any cost, without exception or mercy. In fact, he is cruel to them and enjoys to see them suffer. Not only would he burn their villages, but he would kill the children. It makes sense in his eyes since they will only grow up to be his enemies.
Now I get to play a more believable evil Paladin. Someone who is kind, generous and just to the party and fellow church members, but has less compassion for people as a whole. They must follow the law. Otherwise, he isn’t interested. What he is interested in is destroying his enemies in any conceivable means. The law be damned! Rules are for good people, not for those with evil hearts!
Each of these three Paladin I created would play very different, but not so different to party members. To his friends, he would take the shirt off his back to help them. Lay on track if need be. He is a Lawful Good hero.
Let’s make a second character using Complex Alignments.
I want to play an Elf that hates Dragonborn. I decided to create another circle: Friends, Stranger, Enemies, & Dragonborn. I give this Elf the following alignments: CG, NG, LE, & CE.
At first glance, she seems like a mess. But let’s dig into it.
For the people close to her, she believes that good people are worthy of trust and kindness. That there is no need for rules. Their kind hearts will guide them. For people as a whole, she sees it on a case-by-case basis.
When it comes to the bad people that are where rules are needed. These people don’t have the good in their heart to guide them. They need laws and order enforced upon them. A society needs guards and prisons. Rules are for bad people.
Lastly, there is the worst of the worst, Dragonkind. These are inherently evil. They are beyond laws. Having laws for them is pointless, they don’t have it within them. They should all be destroyed. And while she cannot kill dragons, yet. She can focus her rage on the Dragonborn.
Over time, the center circles must trump the lower Diagrams! Friends > Enemies.
This is important. Imagine a new Hero joins the party and plays a Dragonborn. Here is the trick! After a short hazing period, the Elf must shift the PC from enemy to the friend circle. In doing so, she can claim to have found one of the few good ones. And then she now uses the PC Dragonborn to further justify her hatred. “If only they were all like you, but they are not!”