Age of Swords is a tabletop role-playing game set in the Wildworld: a land recovering from a global war between rival sibling gods that toppled empires and released a horde of monsters.
After the creation gods created the Nine Clans and the world, they ascended into heaven. Two siblings gods lingered. These gods had opposite beliefs on how the Nine Clans should live their lives. Unable to reconcile their differences, it came to war. Caught in the middle, the Nine Clans were made to choose sides. After hundreds of years, victory was at hand. Foreseeing her destruction, the sister god sought to annihilate all life and start the world anew. To stop this Armageddon, the Fathergod descending from heaven and forcing his children to retire. Two thousand years have passed, and in all that time the gods have remained silent.
The world has entered a new era. An age of kings, whose armies fight against the savages to reclaim land once lost. It is an age of optimism where townsfolk are looking beyond their city wall and feeling safe again. An age of sails where the seas trade once again brings riches. It is an age of discovery where adventures journey the Wildlands; exploring the fallen ruins and deep dungeons to find treasures of the old world. And it is an Age of Swords where the horrors fight back against the intrusion into their vast holdings.
As a Player, you get to choose one of five Hero archetypes. What will your choice be? The fearless Warrior who is strongest when in the middle of a battle? Or the sly Skirmisher, a mobile fighter whose strength lies in attacking the enemies flanks? The modern Elemental who can manipulate a single magical element for devastating effects? Perhaps you will choose the Shaman, brandishing a blade in one hand and wielding spells with the other. Then there is the simple Commoner who curses his luck to be on such a wild and dangerous journey. Unknown to all, the player also controls an unnamed god who uses their secret Theos magic to further the Commoners cause.
Age of Swords offers a fast pace, combat system. It also has a leveling system that allows lower-level Heroes able to adventure with higher level ones. This system keeps monsters relevant throughout the gaming process. If a Hero is a match for a Goblin at low levels, then several will still challenge them at a higher level.
It also keeps a Hero’s death from crippling a story. Meanwhile, high-level Heroes are expected to retire and allow for the next generation to take on the adventure’s mantle.
Other features of Age of Swords
- One system for Action rolls: The same mechanics govern both in and out of combat action. It is quick and easy to learn. Heroes progress on three different attack types and match these scores up against one of the enemy’s two defensive scores. With nine combinations, it allows for different Heroes to shine against various monsters in combat.
- Website interaction: The game will include a website with forums to assist players with new content and abilities. In this way, Age of Swords can rapidly expand and adjust to GMs needs without waiting years for an expansion.
- Designed to be Homebrewed: Built around their abilities and modular components, the GM can adapt the system to match their needs. In your world warriors have a unique talent? Add it to the options list. It is that easy to manipulate.
- Player’s choices: Using the ability system, Hero gets to choose when to use them in combat. The abilities have all sorts of effects including taking extra attacks, gaining bonuses to rolls, causing additional damage, and giving aid to others.
- Invisible clerics: It provides a system of playing clerics in worlds “without” gods. It allows gods to influence events by silently pulling strings behind the scenes. These powers work to manipulate the rules and game mechanics to give the Heroes an edge.
- Flexible mages: There are several magic systems built around the power of the lower level spells. Some of the Mages have collapsing spell trees, where they were with various spell abilities all linked together. Cast a spell and options will close.